Motion Design: Game of Thrones, AbilityCards
Art direction for our co-devs in China, with over 12000 km, across time zones and language barriers, it's quite a challenge!
![](https://cdn.myportfolio.com/7cce8522-b39d-49ab-9881-dc06a278574b/a3e42ea0-be46-494f-972f-c8b00e4ede02_rw_1920.jpg?h=dfa1dc0b3912d216ea0fd7afdbc6231b)
![](https://cdn.myportfolio.com/7cce8522-b39d-49ab-9881-dc06a278574b/ea4f0a04-a4fe-4129-8eaa-b41b300588f1_rw_1920.jpg?h=96767a45f5c4e1f30826f70d364a7b35)
1| Visual identity & Concept
The main challenge, was to coordinate our partner in China to let's them do the animation and motion design of every menu in the game.
At first, I had to establish a visual identity for those element, and create a mockup of our intention.
2| Quick animation
A single image wouldn't be enough for all the step of the animation, so I did a
quick gif to show what we was expected.
A single image wouldn't be enough for all the step of the animation, so I did a
quick gif to show what we was expected.
It's was very useful for the team and we avoid a lot of review.
![](https://cdn.myportfolio.com/7cce8522-b39d-49ab-9881-dc06a278574b/3fec3645-3f09-4d12-8a8d-abb609b3a1da_rw_1920.gif?h=773d991113f742ae419870e6c4a3ec96)
![](https://cdn.myportfolio.com/7cce8522-b39d-49ab-9881-dc06a278574b/00044511-32cf-43c1-a9fd-d407db375e0e_rw_1200.gif?h=bdf80c6fb2a3951fb26302ca2751c396)
3| VFX Reseach
Before the full animation, we experiment some cool VFX. For that step, we worked without any restriction or performance, to truly see what we really like.
3| Unity rendering
For the last step with our partner, the idea was to be close as possible of the mockup and research without breaking the FPS, specifically on old device.
![](https://cdn.myportfolio.com/7cce8522-b39d-49ab-9881-dc06a278574b/067c53e5-6ff5-4573-9a1a-30e051a6a181_rw_1200.gif?h=9d15c8696fa885a9acc9149f94ea614a)