Dota 2 artbook, teddy blanc


I was thinking about editing a book with Valveā„¢ a long time ago, and when I had the opportunity, I jump on it. As the same time I contacted hundred artists who worked on Dota 2 to see what they do and what we can show in the book.

After thousand hours working on editing and coordinating the project, we decided to change the direction to focus more on each character and not only art. The decision was hard to take but really interesting for the project.

Over 120 characters in a book, thousand assets later, the first mockup was done. It’s was bigger as I expected when I started the project, but was also totally awesome.


We saw, interacted, and played with UI everyday without know, and isn’t bad thing. As an architect, human behaviour and spatial design are my brain focus.

Keep your mind open is really important, because for User Interface, you have to think a lot, everything you show need to represent an idea and served something. Art in UI is what writing is to language.


Teddy Blanc UI Artist Dota 2 Roller Coaster