DOTA 2 ARTBOOK
I was thinking about editing a book with Valve™ a long time ago, and when I had the opportunity, I jump on it. As the same time I contacted hundred artists who worked on Dota 2 to see what they do and what we can show in the book.
After thousand hours working on editing and coordinating the project, we decided to change the direction to focus more on each character and not only art. The decision was hard to take but really interesting for the project.
Over 120 characters in a book, thousand assets later, the first mockup was done. It’s was bigger as I expected when I started the project, but was also totally awesome.