I was thinking about editing a book with Valve™ a long time ago. As the same time I contacted hundred artists who worked on Dota 2 to see what they do and what we can show in the book.

After thousand hours working on editing and coordinating the project, I decided to change the direction to focus on each character and not only art. The decision was hard to take but really important for the project.

Over 120 characters in a book, thousand assets later, the first mockup was done. It’s was bigger as I expected when I started the project, but was also totally awesome.

Dota 2 artbook, teddy blanc
Teddy Blanc UI Artist Dota 2 Roller Coaster


We saw, interacted, and played with UI everyday without know, and isn’t bad thing. As an architect, human behaviour and spatial design are my brain focus.

Keep your mind open is really important, because for User Interface, you have to think a lot, everything you show need to represent an idea and served something. Art in UI is what writing is to language.



I personally love merchandising and it’s probably why I really enjoy to created new stuff for people around the world. I created a lot of T-shirt, Poster, Mousepad, Bag, but I also worked on Mug, Figure, and recently Book.

Too many licences for talk about all of them, but God of War™ was one off my favorite, enjoyed with Dota 2™ & Evolve™, like a kid with Marvel™ characters, discovered Steven Universe™ when I made merchandise…